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Difference between revisions of "Kingdom Hearts (game)"

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''Kingdom Hearts'' is a role-playing game influenced largely by the ''Final Fantasy'' series, another video game series by Square Enix, and carries over many elements from the game. The game features a battle part of three characters, usually Sora, Donald, and Goofy, though Donald and Goofy can be switched out in certain worlds with others. Sora is directly controlled by the player from a third-person perspective. The party is controlled by the game, though the player has some extent of control within the game's menus.
''Kingdom Hearts'' is a role-playing game influenced largely by the ''Final Fantasy'' series, another video game series by Square Enix, and carries over many elements from the game. The game features a battle part of three characters, usually Sora, Donald, and Goofy, though Donald and Goofy can be switched out in certain worlds with others. Sora is directly controlled by the player from a third-person perspective. The party is controlled by the game, though the player has some extent of control within the game's menus.


Like other role-playing games, ''Kingdom Hearts'' features an experience point system which enhances and increases the character's abilities as they defeat enemies. At the beginning of the game, a miniature tutorial allows for the player to somewhat customize the way in which Sora develops. The tutorial allows for the player to decide an attribute in which to excel and one in which to lack in, the attributes being strength, defense, and magic.
Like other role-playing games, ''Kingdom Hearts'' features an experience point system that enhances and increases the character's abilities as they defeat enemies. At the beginning of the game, a miniature tutorial allows for the player to somewhat customize how Sora develops. The tutorial allows for the player to decide an attribute in which to excel and one in which to lack in, the attributes being strength, defense, and magic.


The game progresses as certain tasks are completed, allowing for a linear progression from one story event to the next. Several additional quests and tasks are available that do not progress the story, but provide additional bonuses to the characters.
The game progresses as certain tasks are completed, allowing for a linear progression from one story event to the next. Several additional quests and tasks are available that do not progress the story, but provide additional bonuses to the characters.
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==Development==
==Development==
The concept of ''Kingdom Hearts'' came into being during a discussion between [[Shinji Hashimoto]] and [[Hironobu Sakaguchi]] over a game involving Mickey Mouse. [[Tetsuya Nomura]], overhearing this conversation, volunteered to direct the project, due to the impact of Super Mario 64, which had just come out, and the notion of working with Disney characters<ref>[http://iwataasks.nintendo.com/interviews/#/3ds/creators/11/0 The Impact of Super Mario 64 - Nintendo.com]</ref>. A chance meeting on the elevator between Hashimoto and a Disney executive allowed Hashimoto to pitch the idea directly to Disney. The production team included over 100 members from Square and Disney Interactive Studios, and began development of the game in February 2000.<ref>[http://ffx.sakura.ne.jp/kh.htm Kingdom Hearts - Sakura JPN]</ref><ref>[http://archive.today/brIJn Archive: Kingdom Hearts - Gamespot]</ref> Bob Iger, then president of Disney, was very nonrestrictive of the worlds that would be chose, but Nomura chose worlds that were interesting and significantly different from each other. The name of the game came to Nomura from thinking about the Disney Parks. However, needing more than just the term "Kingdom" for a title, the team began to think of "heart" as a part of the story, and combined the two to form "Kingdom Hearts"<ref>[https://www.youtube.com/watch?v=IpzjiMPhNBU Square Enix Presents E3 2013 - Day 1]</ref>.
The concept of ''Kingdom Hearts'' came into being during a discussion between [[Shinji Hashimoto]] and [[Hironobu Sakaguchi]] over a game involving Mickey Mouse. [[Tetsuya Nomura]], overhearing this conversation, volunteered to direct the project, due to the impact of Super Mario 64, which had just come out, and the notion of working with Disney characters<ref>[http://iwataasks.nintendo.com/interviews/#/3ds/creators/11/0 The Impact of Super Mario 64 - Nintendo.com]</ref>. A chance meeting on the elevator between Hashimoto and a Disney executive allowed Hashimoto to pitch the idea directly to Disney. The production team included over 100 members from Square and Disney Interactive Studios, and began development of the game in February 2000.<ref>[http://ffx.sakura.ne.jp/kh.htm Kingdom Hearts - Sakura JPN]</ref><ref>[http://archive.today/brIJn Archive: Kingdom Hearts - Gamespot]</ref> Bob Iger, then president of Disney, was very nonrestrictive of the worlds that would be chosen, but Nomura chose worlds that were interesting and significantly different from each other. The name of the game came to Nomura from thinking about the Disney Parks. However, needing more than just the term "Kingdom" for a title, the team began to think of "heart" as a part of the story, and combined the two to form "Kingdom Hearts"<ref>[https://www.youtube.com/watch?v=IpzjiMPhNBU Square Enix Presents E3 2013 - Day 1]</ref>.


Some content removed from the final game included a world based on ''{{wikipedia|The Lion King}}'', which was difficult for the program to process movement on four legs at the time, and an optional boss battle against {{khwiki|Tifa}}. In addition, the world of Disney Castle was originally teased to be explorable, an final battle in End of the World against Riku was planned, and {{ffwiki|Bahamut}} was planned to be an additional summon. All of these were cut, and with the exception of the summon and the battle against Riku, were added to ''Kingdom Hearts II''.
Some content removed from the final game included a world based on ''{{wikipedia|The Lion King}}'', which was difficult for the program to process movement on four legs at the time, and an optional boss battle against {{khwiki|Tifa}}. In addition, the world of Disney Castle was originally teased to be explorable, a final battle in End of the World against Riku was planned, and {{ffwiki|Bahamut}} was planned to be an additional summon. All of these were cut, and except the summon and the battle against Riku, were added to ''Kingdom Hearts II''.


Additional content was added to the North American release, including bosses, an extra difficulty level, and a teaser for ''Kingdom Hearts II''. The additional content, along with even more content, was added to the Japanese version of the game under the title ''Kingdom Hearts Final Mix''.
Additional content was added to the North American release, including bosses, an extra difficulty level, and a teaser for ''Kingdom Hearts II''. The additional content, along with even more content, was added to the Japanese version of the game under the title ''Kingdom Hearts Final Mix''.
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''Kingdom Hearts'' has received positive reviews, and great sales. During the first two months of the game's North American release, it became one of the three highest-selling video games. By April 2003, it sold its millionth copy in the United States, and became eligible to be listed among Sony's "Greatest Hits". As of October 2013, the series as a whole has sold 20 million copies worldwide.
''Kingdom Hearts'' has received positive reviews, and great sales. During the first two months of the game's North American release, it became one of the three highest-selling video games. By April 2003, it sold its millionth copy in the United States, and became eligible to be listed among Sony's "Greatest Hits". As of October 2013, the series as a whole has sold 20 million copies worldwide.


In 2002, ''Kingdom Hearts'' was nominated for PS2's Best Game of 2002 Editor's Choice Award in IGN's Best of 2002 Awards. In 2008, the IGN listed ''Kingdom Hearts'' as the 9th best PlayStation 2 game of all time.<ref>[http://web.archive.org/web/20070605142021/http://ps2.ign.com/articles/772/772296p1.html Internet Archive: IGN: Top 25 PS2 Games of All Time]</ref> 1UP.com gave the game an A-, while Famitsu gave it a 36/40, and GameSpot gave it 8.2/10.<ref>[http://en.wikipedia.org/wiki/Kingdom_Hearts_(video_game)#Critical_response Kingdom Hearts Critical Response - Wikipedia]</ref>. ''Kingdom Hearts'' was also voted 19th best game of all time by Famitsu readers, while users of the GameFAQs website ranked it 16th, and 92nd by IGN users.
In 2002, ''Kingdom Hearts'' was nominated for PS2's Best Game of 2002 Editor's Choice Award in IGN's Best of 2002 Awards. In 2008, IGN listed ''Kingdom Hearts'' as the 9th best PlayStation 2 game of all time.<ref>[http://web.archive.org/web/20070605142021/http://ps2.ign.com/articles/772/772296p1.html Internet Archive: IGN: Top 25 PS2 Games of All Time]</ref> 1UP.com gave the game an A-, while Famitsu gave it a 36/40, and GameSpot gave it 8.2/10.<ref>[http://en.wikipedia.org/wiki/Kingdom_Hearts_(video_game)#Critical_response Kingdom Hearts Critical Response - Wikipedia]</ref>. ''Kingdom Hearts'' was also voted 19th best game of all time by Famitsu readers, while users of the GameFAQs website ranked it 16th, and 92nd by IGN users.


==Media==
==Media==

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