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Difference between revisions of "Kingdom Hearts (game)"

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==Development==
==Development==
The concept of ''Kingdom Hearts'' came into being during a discussion between [[Shinji Hashimoto]] and [[Hironobu Sakaguchi]] over a game involving Mickey Mouse. [[Tetsuya Nomura]], overhearing this conversation, volunteered to direct the project, due to the impact of Super Mario 64, which had just come out, and the notion of working with Disney characters<ref>[http://iwataasks.nintendo.com/interviews/#/3ds/creators/11/0 The Impact of Super Mario 64 - Nintendo.com]</ref>. A chance meeting on the elevator between Hashimoto and a Disney executive allowed Hashimoto to pitch the idea directly to Disney. The production team included over 100 members from Square and Disney Interactive Studios, and began development of the game in February 2000.<ref>[http://ffx.sakura.ne.jp/kh.htm Kingdom Hearts - Sakura JPN]</ref><ref>[http://archive.today/brIJn Archive: Kingdom Hearts - Gamespot]</ref> Bob Iger, then president of Disney, was very nonrestrictive of the worlds that would be chose, but Nomura chose worlds that were interesting and significantly different from each other. The name of the game came to Nomura from thinking about the Disney Parks. However, needing more than just the term "Kingdom" for a title, the team began to think of "heart" as a part of the story, and combined the two to form "Kingdom Hearts"<ref>.
The concept of ''Kingdom Hearts'' came into being during a discussion between [[Shinji Hashimoto]] and [[Hironobu Sakaguchi]] over a game involving Mickey Mouse. [[Tetsuya Nomura]], overhearing this conversation, volunteered to direct the project, due to the impact of Super Mario 64, which had just come out, and the notion of working with Disney characters<ref>[http://iwataasks.nintendo.com/interviews/#/3ds/creators/11/0 The Impact of Super Mario 64 - Nintendo.com]</ref>. A chance meeting on the elevator between Hashimoto and a Disney executive allowed Hashimoto to pitch the idea directly to Disney. The production team included over 100 members from Square and Disney Interactive Studios, and began development of the game in February 2000.<ref>[http://ffx.sakura.ne.jp/kh.htm Kingdom Hearts - Sakura JPN]</ref><ref>[http://archive.today/brIJn Archive: Kingdom Hearts - Gamespot]</ref> Bob Iger, then president of Disney, was very nonrestrictive of the worlds that would be chose, but Nomura chose worlds that were interesting and significantly different from each other. The name of the game came to Nomura from thinking about the Disney Parks. However, needing more than just the term "Kingdom" for a title, the team began to think of "heart" as a part of the story, and combined the two to form "Kingdom Hearts"<ref>[https://www.youtube.com/watch?v=IpzjiMPhNBU Square Enix Presents E3 2013 - Day 1]</ref>.


Some content removed from the final game included a world based on ''{{wikipedia|The Lion King}}'', which was difficult for the program to process movement on four legs at the time, and an optional boss battle against {{khwiki|Tifa}}. In addition, the world of Disney Castle was originally teased to be explorable, an final battle in End of the World against Riku was planned, and {{ffwiki|Bahamut}} was planned to be an additional summon. All of these were cut, and with the exception of the summon and the battle against Riku, were added to ''Kingdom Hearts II''.
Some content removed from the final game included a world based on ''{{wikipedia|The Lion King}}'', which was difficult for the program to process movement on four legs at the time, and an optional boss battle against {{khwiki|Tifa}}. In addition, the world of Disney Castle was originally teased to be explorable, an final battle in End of the World against Riku was planned, and {{ffwiki|Bahamut}} was planned to be an additional summon. All of these were cut, and with the exception of the summon and the battle against Riku, were added to ''Kingdom Hearts II''.

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