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Difference between revisions of "Secret of Mana"

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| publisher = [[Squaresoft]]
| publisher = [[Squaresoft]]
| developer = [[Squaresoft]]
| developer = [[Squaresoft]]
| producer = Hiromichi Tanaka
| director = [[Koichi Ishii]]
| director = [[Koichi Ishii]]
| programmer = Nasir Gebelli
| programmer = Nasir Gebelli
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Programming was chiefly handled by [[Nasir Gebelli]], and would be his largest project at Squaresoft. The inclusion of multiplayer was not planned from the beginning, but was experimented with and then fully implemented after the staff noticed that it felt boring to control one character while the A.I. handled the other two. Ishii consideres the multiplayer feature to be a "happy surprise", and the team was easily able to add it to the game's code since the programming involved is much less complex than the A.I. logic.  
Programming was chiefly handled by [[Nasir Gebelli]], and would be his largest project at Squaresoft. The inclusion of multiplayer was not planned from the beginning, but was experimented with and then fully implemented after the staff noticed that it felt boring to control one character while the A.I. handled the other two. Ishii consideres the multiplayer feature to be a "happy surprise", and the team was easily able to add it to the game's code since the programming involved is much less complex than the A.I. logic.  
==Credits==
===Production / Direction===
*Producer, Concept / System Design, Scenario Message Data: Hiromichi Tanaka
*Director, Chief Game Design, Animation / Monster Design: Koichi Ishii
===Game design===
*Battle System Design, Monster Logistics: Goro Ohashi
*Map System Design / Data: Yasushi Matsumura
*Map Data: Toshiyuki Inoue
===Programmers===
*Lead Programmer: Nasir Gebelli
*Monster Control Programming: Satoru Yoshieda
*Boss Monster Programming: Taku Murata
*Message Programming: Masaaki Saito
*"Ring" Menu Programming: Ryu Muto
*Calculation Programming: Yoshiyuki Miyagawa
*Sound Programming: Minoru Akao
*Demo Programming: Fumiaki Fukaya
===Graphic Design===
*Chief Map Graphic Design: Yasuhiko Kamata
*Map Graphic Design: Tetsuya Takahashi, Manabu Daishima, Misako Tsutsui
*World Map Graphic Design: Akira Ueda
*Map Design: Hidetoshi Kezuka
===Character Design===
*Player Character Design: Shinichi Kameoka
*Monster Character Design: Hiroyuki Narushima
*Character Design: Shinichiro Okaniwa
*Magic Animation: Shintaro Takai
*Monster Animation: Noriko Sasaki
===Sound Design===
*Music Composer: Hiroki Kikuta
*Sound Effects Design: Yasunori Mitsuda, Kenji Ito
===Other===
*Main Visual Artwork and Package Design: Hiroo Isono
*Network Management: Keitarou Adachi
*Debug Support: Tsukasa Fujita
===English Credits===
*Direction: Kaoru Moriyama
*Translation: Ted Woolsey
*Support: Weimin Li
*Staff: Chris Budd, Lynn Novak, Kaeli Kreider, Kathryn Renstrom, Kelly Beloit, Nathan Williams, James Gillis, Charlie Wilson
*Focus Group Testing: Andrew Ruggles, Joshua Gabbard, Roger Henty, Simon Kunz, Max Kunz, Chad Bye, Carl Holzboog, Brandon Stewart, Jesse Anarda, Jeremy Devenport, John M. Phillips, Marc Coluccio, Charlie Molls, Kurt Lentz


==Legacy==
==Legacy==

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