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Difference between revisions of "Secret of Evermore"

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| jp-trans =  
| jp-trans =  
| en-title = Secret of Evermore
| en-title = Secret of Evermore
| image =  
| image = Secret of Evermore boxart.jpg
| colorscheme = Squaresoft
| colorscheme = Squaresoft
| console = SNES
| console = SNES
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Elizabeth's grandfather developed a machine that could send people into worlds of their own design, perfectly matching their interests and hobbies. Elizabeth is one of four participants in her grandfather's experiment, and each person has been trapped in a prison of their own design for the past thirty years without aging. Elizabeth concludes by stating that she can occasionally feel influence from the real world upon her paleolithic domain, and if the boy and dog venture to the center of the volcano where the sensation of the real world is strongest, they may find a way to escape. Upon reaching the heart of the volcano, the pair discover that a robotic duplicate of Elizabeth is responsible for the cooling affecting the region. After defeating the robot's mechanical guardian, the boy and dog are blasted away by a thermal vent into the region of Antique, another section of Evermore and begin a new attempt to return home.
Elizabeth's grandfather developed a machine that could send people into worlds of their own design, perfectly matching their interests and hobbies. Elizabeth is one of four participants in her grandfather's experiment, and each person has been trapped in a prison of their own design for the past thirty years without aging. Elizabeth concludes by stating that she can occasionally feel influence from the real world upon her paleolithic domain, and if the boy and dog venture to the center of the volcano where the sensation of the real world is strongest, they may find a way to escape. Upon reaching the heart of the volcano, the pair discover that a robotic duplicate of Elizabeth is responsible for the cooling affecting the region. After defeating the robot's mechanical guardian, the boy and dog are blasted away by a thermal vent into the region of Antique, another section of Evermore and begin a new attempt to return home.


After meeting with three of the four experiment subjects and assisting them with defeating the mechanical duplicates that seek to destroy their respective regions, the pair confront the final subject: Dr. Ruffleberg himself. The doctor rules over Omnitopia where he is free to conduct all manner of experiments that he chooses, allowing his mechanical butler Carlton to handle the day to day operations of the space station. The doctor also explains that Carlton was once a simple chess playing robot that he had enhanced with a more sophisticated artificial intelligence chip, but the upgrade also caused him to develop a controlling and malevolent disposition. With Ruffleberg's help, the boy and his canine companion break into Carltron's room. The area is guarded by android copies of the boy and his dog, along with a giant mecha version of the butler himself. At the last moment, Ruffleberg appears and deactivates Carltron, who promptly freezes in place.
After meeting with three of the four experiment subjects and assisting them with defeating the mechanical duplicates that seek to destroy their respective regions, the pair confront the final subject: Dr. Ruffleberg himself. The doctor rules over Omnitopia where he is free to conduct all manner of experiments that he chooses, allowing his mechanical butler Carltron to handle the day to day operations of the space station. The doctor also explains that Carltron was once a simple chess playing robot that he had enhanced with a more sophisticated artificial intelligence chip, but the upgrade also caused him to develop a controlling and malevolent disposition. With Ruffleberg's help, the boy and his canine companion break into Carltron's room. The area is guarded by android copies of the boy and his dog, along with a giant mecha version of the butler himself. At the last moment, Ruffleberg appears and deactivates Carltron, who promptly freezes in place.


Upon stopping Carlton's plans to rule over Evermore through his mechanical puppets, the dog and boy gather the remaining three test subjects and leave evermore as it is assumed to grow unstable without Carlton's maintenance. However, upon all six returning to Podunk the world begins to stabilize, and Evermore continues to exist without human interference.  
Upon stopping Carlton's plans to rule over Evermore through his mechanical puppets, the dog and boy gather the remaining three test subjects and leave evermore as it is assumed to grow unstable without Carlton's maintenance. However, upon all six returning to Podunk the world begins to stabilize, and Evermore continues to exist without human interference.  
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==Gallery==
==Gallery==
 
<gallery>
File:Secret of Evermore back box.jpg|Reverse of the American box
File:SoE german box.jpg|German box art
File:SoE german box back.jpg|German box reverse
File:SoE boy.png|The boy
File:SoE normal dog.png|The dog
File:SoE Ruffleberg.png|Dr. Ruffleberg
File:SoE Elizabeth.png|Elizabeth
File:SoE Horace.png|Horace
File:SoE Camellia.png|Camellia
File:SoE Carltron.png|Carltron
File:Podunk.png|Podunk scenery
File:Prehistoria.png|Prehistoria emblem
File:Antiqua.png|Antiqua emblem
File:Gothica.png|Gothica emblem
File:Omnitopia.png|Omnitopia emblem
</gallery>
==External links==
==External links==


[[Category: Mana series]]
[[Category: Mana series]]
[[Category: SNES games]]
[[Category: SNES games]]

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