SaGa: Scarlet Grace

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サガ スカーレット グレイス
SaGa: Scarlet Grace

Scarlet grace key artwork.jpg
Basic Info
Console(s) Playstation Vita, Playstation 4, Switch, Steam, Android, iOS
Publisher(s) Square Enix
Developer Studio R.E.E.L.
Square Enix Business Division 3


People Info
Producer(s)



Release Info
Japan August 02, 2018
N. America December 03, 2019
Europe December 03, 2019
Australia December 03, 2019
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SaGa: Scarlet Grace is the twelfth title of the SaGa franchise and, and the first original game to be developed since 2002's Unlimited SaGa. The game was first released in Japan on December 15th, 2016 as a Playstation Vita title before being ported to additional hardware in 2018. This port was given the subtitle of Ambitions, and was released worldwide on December third, 2019.


Blurb

Square Enix website

The scarlet star, as punishment for its betrayal, is chased from the heavens by the twelve Celestials. That ill-fated star is known as the Firebringer.

This god—the Wicked One—gave man the gift of fire.

That night, the Firebringer, star of the wicked, had shattered.

The scattered pieces praised the victory of the emperor and the Empire, signaling the beginning of a new era, and everyone believed that peace and happiness were sure to come.

However, once the great foe that was the Wicked One vanished, so too did the meaning behind the Empire's existence.

Rebellion spread across the Empire.

And with the assassination of the emperor, the Empire quickly collapsed.

However, new eras bring life to new protagonists.

An executioner that chases after a man that he believes he had executed.

A young lad that is in search for Ei-Hanum, the city from a fairy-tale.

Daughter of the noble Julanius family, aiming to reconstruct the Empire.

A ceramicist who used to be a powerful witch.

Are they going to open a new path of fate with their own strength in the age of turmoil after the downfall of the Empire?

Or will the dying wish of the wicked Firebringerguide them?

"Heroes! Cling to your ambitions!"

Story

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Gameplay

Scarlet Grace modifies the board game-esque overworld exploration of Unlimited SaGa, with the map being presented like a pop-up book where towns, kingdoms, and dungeons rise out of the surrounding area. Entering a town or kingdom opens a menu of options available to the player, such as enhancing armaments at the locale smithy, bartering for goods at the market, and sending characters off on missions to retrieve materials. Locales that tie into the main plotline or sidequests will feature cutscenes pertaining to the story.

Combat consists of up to five characters battling monsters in a 3D environment. Instead of the typical MP and skill points required to perform certain abilities as in other games, all actions from basic attacks to advanced spells require Battle Points in order to be performed. Each monster encounter begins with the party being given a fixed amount of BP, with starting total, rate of accumulation, and maximum limit depending on the battle formation the characters are assigned to take--most formations begin with four BP and gain one point every turn for a limit of eight. Turn order is dictated by the agility stat as in other RPGs, only the sequence is displayed by a series of icons shown on the bottom of the screen known as the battle timeline. When a character or enemy is defeated, their icon will be removed from the timeline and if allying icons regroup adjacently after this then a powerful group strike known as a United Attack will be performed on a random enemy. As monsters can also make use of United Attacks, careful attention must be paid to the battle timeline when a character is near death.

As is standard for SaGa games, no experience points are given at the end of battle and character growth are dictated by the player's choices during battle. Characters who participate in battle against strong foes will increase their proficiency in one of the eight weapon types that they have equipped, with an additional chance to learn a new skill based on that weapon during battle. This glimmering takes place after the character performs the attack the player assigned to them, and functions as a free hit. individual skills can rank up in order to cost fewer BP when used, with a maximum discount of three. Magic is likewise improved by repeated use, and individual spells can rank up by absorbing the ambient energy of the battle location once combat is completed. Spells have stricter requirements in order to rank up, requiring higher proficiency in the corresponding element to advance.

Gallery

External links

Official Square Enix webpage

Gameboy series The Final Fantasy Legend  •  Final Fantasy Legend II  •  Final Fantasy legend III  •  Collection of SaGa
Romancing series Romancing SaGa  •  Romancing SaGa 2  •  Romancing SaGa 3  •  Romancing SaGa: Minstrel Song
Frontier duo SaGa Frontier  •  SaGa Frontier 2
Individual titles Unlimited SaGa  •  SaGa: Scarlet Grace
Mobile titles Emperor SaGa  •  Imperial SaGa  •  Romancing SaGa Re;universe