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Difference between revisions of "Trials of Mana HD"
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==Gameplay== | ==Gameplay== | ||
''Trials of Mana HD'' features enhanced gameplay compared to the Super Nintendo original, with players able to move freely in three dimensional environments. New features added to the game are the ability training system that replaces the original stat progression system, the inclusion of the Lil' Cactus character who rewards players with prizes for being found in the overworld and in towns, and the post-game content that revolves around the cast dealing with a dangerous witch from the distant past and reaching a fourth tier class. | |||
==Development history== | ==Development history== | ||
Development of ''Trials of Mana HD'' entered the first phase of development when ''Secret of Mana HD'' was nearing completion, but was given additional focus due to the international fan demand for ''[[Collection of Mana]]'' that arose online in 2017 as well as requests from Square Enix's western branch to localize the package collection<ref>https://www.rpgsite.net/interview/8642-mana-series-interview-and-hands-off-demo-at-e3-2019-we-chat-with-series-producers-about-re-releasing-and-remaking-a-classic-series</ref>. As the game had never been released internationally, the development team approached it as a new entry in the series instead of as a remake, and was afforded the appropriate budget for such an undertaking. | |||
Producer Shinichi Tatsuke explained in an interview that development first began with careful consideration as to what would be changed and what would remain the same<ref>https://noisypixel.net/trials-of-mana-interview-how-the-team-retained-the-fantasy-of-this-adventure/</ref>. As the characters, setting, and style of the original game were already fully realized, the team focused on updating the graphics and battle system for a modern audience and concentrated on those aspects for the bulk of the development cycle. In terms of presentation, the largest hurdle was transitioning the cinematic sequences into three dimensions without losing the feel of the original cutscenes: certain movements and gestures that make sense in a flat plane do not necessarily lend themselves to realistic proportions and careful consideration had to be applied to insure the intent of the scene was not altered. | |||
One wholly original feature is the inclusion of more dialogue between the protagonists and Faerie--the interactions between the cast were limited to cutscenes in the original, and it was decided to include quips and banter during and after battle to further highlight each character's well-defined personality. This feature highlights the replayability of the game, as each three-person team will yield different interactions based on who was selected by the player. This also serves as a helpful guide, as characters will remind each other of where they need to venture to next when leaving a town of flying on Flammie. Upon entering a town or castle, the party will also split up and the main character will be able to speak to their companions as they explore the locale. | |||
The prototype for the title was similar to the original game in that it utilized an overhead camera angle, but this was discarded as it didn't adequately display the level of detail the graphics team put into the polygon models and environments. When the camera was shifted to an over-the-shoulder view, the battle team began fleshing out the depth of combat by including aspects that could not be done in with the original's 2D sprites and overhead view, such as evasive rolls, aerial combat, and combo maneuvers that strike different sections of an enemy's body<ref>https://square-enix-games.com/en_GB/news/trials-mana-interview</ref>. | |||
This shift in camera positioning did lead to problems implementing the series' trademark multiplayer function, however, and it was decided that a focus on a strong single-player experience was the more important goal. An online multiplayer mode was briefly considered as it could potentially allow the third person camera system to remain, but this would have occupied a significant portion of the development period and run the risk of weakening the focus on the single-player aspect<ref>https://www.siliconera.com/trials-of-mana-interview-producers-talk-about-secret-of-mana-angela-and-other-entries/</ref>. As a result, careful fine tuning was applied to the game's A.I. system for characters not immediately being controlled by the player. Where as the original game would only allow players to control how aggressive their characters were with basic melee attacks, the new A.I. system allows the full customization of each character's strategy in battle and allows for the use of items, magic, and class strikes. | |||
==Credits== | ==Credits== | ||
===Production/Direction=== | ===Production/Direction=== | ||
==Trivia== | |||
*For the English localization, the Western branch of Square Enix was determined to out do the fan translation from 2000<ref>https://www.usgamer.net/articles/trials-of-mana-interview</ref>. | |||
==Gallery== | ==Gallery== | ||
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File:Trials of mana HD goremand.png|Goremand | File:Trials of mana HD goremand.png|Goremand | ||
</center></gallery> | </center></gallery> | ||
==External links== | ==External links== | ||
[https://trialsofmana.square-enix-games.com/en-us The official Square Enix website] | [https://trialsofmana.square-enix-games.com/en-us The official Square Enix website] | ||
==Notes== | |||
<references /> | |||
{{Template:NavMana}} | {{Template:NavMana}} |
Revision as of 15:15, 28 June 2020
聖剣伝説3: Trials of Mana | |||||||||||
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Trials of Mana HD is the fourth remake in the Mana series, and is a fully three-dimensional recreation of the third entry in the series. Compared to the previous remakes in the series that merely gave the titles a polygonal touch up, Adventures of Mana and Secret of Mana HD, the game is a far more drastic overhaul of its source material that takes full advantage of modern hardware to tell the story of its six protagonists.
Blurb
Official Square Enix website
When the world was shrouded in darkness, the Goddess of Mana drew forth the Sword of Mana to smite the eight Benevodons, monsters of destruction.
She sealed the horrors inside the eight Mana Stones, bringing the realm back from the brink.
Weakened from rebuilding the world, the Goddess changed herself into a tree and fell into a deep sleep for many years.
However, the forces of evil soon sought to free the Benevodons to gain control of the world.
They started a terrible war to further their plot and destabilize the kingdoms.
Peace was at an end. Mana itself began to disappear from the world and the Mana Tree started to wither...
Story
The plot of Trials of Mana revolves around three heroes who are chosen from six possible candidates at the beginning of the game, with the first selected being chosen as the Hero of Mana by the character Faerie. Once the player selects their characters they will then be able to witness the tragedies that befell their lives just prior to the group's union, with each of the three potential antagonists affecting the lives of two heroes in different ways as they set their malefic machinations into motion.
Once the opening prologue is completed and the party assembled, the group sojourns to the holy city of Wendel to speak with the priest of light, who explains to them that the power of mana is weakening due to the actions of the villains and that, if not stopped, the eight Benevodons of the distant past will break their seals and bring calamity to the world. Faerie concludes that the only way to stop the disaster from ending their world is for the three heroes to obtain the aid of the eight mana spirits and travel to the sanctuary of mana, where the all-powerful sword of mana rests. With their goal defined and each having the life of someone they treasure in jeopardy, the heroes depart the city of Wendel under faerie's guidance to save their world.
Cast
Protagonists
- Angela: the only daughter of the Queen of Altena, the snow-covered kingdom of magicians. Angela did not receive much attention as a child due to her mother's responsibilities as queen, and as such she began to seek that missing attention however she could. This includes wearing sultry clothing, playing pranks on the castle's staff. Angela does sincerely care for her mother, however, and that love is the main motivation for uncovering the truth of her mother's sudden change in character. Angela is regarded as an amateur spell caster in dialogue, but this is merely a story aspect and has no effect on her gameplay style.
- Charlotte: the granddaughter of Wendel's Priest of Light. Charlotte is a half-elf and thus looks much younger than she is, which has lead to her being coddled by the people who raised her in the temple. Charlotte has a bright and optimistic personality, but she is also very bossy. Though curious, she's superstitious and overemotional to the point of crying openly several times throughout the game.
- Duran: the proud young soldier from Valsena, Kingdom of the Plains. Though he comes across as hot-headed and ready for a fight, the whole kingdom acknowledges his skill with a blade. Duran has nothing but love for his kingdom and respect for the Hero King, a good friend of his departed father, Loki the Golden Knight.
- Hawkeye: this young cut-purse hails from the desert fortress of Nevarl, home to a guild of noble thieves. He was raised as the orphaned ward of Flamekhan, the leader, together with Flamekhan's own children, Eagle and Jessica. Hawkeye comes across as a laid-back and charming young man, making it hard to tell when he's being serious. But at his core, Hawkeye is a fiercely loyal friend. Nothing gets past his honed senses and quick wit.
- Kevin: Kevin is heir to the throne of Ferolia. His father is the king of the beastmen, but his missing mother was a human woman. Kevin's father raised him to be a fighting machine, which has left his social skills lacking. He is unused to conversing with humans, which can make him hard to understand at times. The ice around the young boy's heart only began to melt after making friends with Karl the wolf pup. When night falls, Kevin will transform into his beastman form and gain extra strength.
- Riesz: the young princess of the mountain kingdom of Laurent and captain of the renowned Amazon guard. Riesz is very down-to-earth and has a cast iron willpower to match her sense of duty. She is stubborn to a fault but does not hesitate to lend a hand to those in need. She lost her mother as a child and since then has tried to help raise her little brother Elliot. Riesz' family bonds are the only things stronger than her loyalty to her kingdom. Her name is pronounced "Reese".
Antagonists
- The Crimson Wizard: a magician who wormed his way into the royal court of Altena to influence the True Queen, poisoning her mind. He instigates the assault on the kingdom of Valsena, and he seeks to release the energy of the Mana Stones for an unknown, wicked purpose. Rarely walking, the wizard instead teleports from place to place in a flash of red after-images that echo behind him.
- Goremand: a supernatural consumer of souls who dresses as a jester and behaves eccentrically. Goremand has aligned himself with the corrupt king of Ferolia to use the beastmen as soldiers, but his true aim is to further the agenda of a terrible figure from Wendel's past and will exploit anyone he can.
- Belladonna: a wicked woman who uses her stunning beauty to manipulate Flamekahn, the chief of the Nevarl thieves. She kills Hawkeye's friend Eagle and frames him for it, and uses his friend Jessica as a shield for herself by locking a cursed choker around the girl's neck that will kill her if Belladonna is ever slain. She leads the Nevarl forces against the kingdom of Laurent, and seeks to revive the evil domain of Mavolia.
Side characters
- Faerie: the emissary from the sanctuary of mana who departs her home to find a suitable hero to prevent the end of the world. Once she selects a worthy person, she inhabits their body as a spirit and can speak directly to their mind. Though dutiful and completely loyal to the Mana Goddess, Faerie is struggling to endure the immense burden that fate has placed on her shoulders, and will come to cherish the protagonists for their friendship.
- Vuscav: a comical, colossal kappa who is said to be the king of the seas. He first encounters the party when they crash land on Beuca island, and ferries them to safety when the island's volcano erupts. He can be summoned from any shoreline to carry the party across the ocean.
- Flammie: a feathered dragon known as the Winged Defender, Flammie is a playful creature that bonds with the party after Faerie names her during their first meeting. She can be summoned from any open air location with a drum to fly the party across the world, and one of the battles against the Benevodons will be fought on her back as a dog-fight in the high skies.
Gameplay
Trials of Mana HD features enhanced gameplay compared to the Super Nintendo original, with players able to move freely in three dimensional environments. New features added to the game are the ability training system that replaces the original stat progression system, the inclusion of the Lil' Cactus character who rewards players with prizes for being found in the overworld and in towns, and the post-game content that revolves around the cast dealing with a dangerous witch from the distant past and reaching a fourth tier class.
Development history
Development of Trials of Mana HD entered the first phase of development when Secret of Mana HD was nearing completion, but was given additional focus due to the international fan demand for Collection of Mana that arose online in 2017 as well as requests from Square Enix's western branch to localize the package collection[1]. As the game had never been released internationally, the development team approached it as a new entry in the series instead of as a remake, and was afforded the appropriate budget for such an undertaking.
Producer Shinichi Tatsuke explained in an interview that development first began with careful consideration as to what would be changed and what would remain the same[2]. As the characters, setting, and style of the original game were already fully realized, the team focused on updating the graphics and battle system for a modern audience and concentrated on those aspects for the bulk of the development cycle. In terms of presentation, the largest hurdle was transitioning the cinematic sequences into three dimensions without losing the feel of the original cutscenes: certain movements and gestures that make sense in a flat plane do not necessarily lend themselves to realistic proportions and careful consideration had to be applied to insure the intent of the scene was not altered.
One wholly original feature is the inclusion of more dialogue between the protagonists and Faerie--the interactions between the cast were limited to cutscenes in the original, and it was decided to include quips and banter during and after battle to further highlight each character's well-defined personality. This feature highlights the replayability of the game, as each three-person team will yield different interactions based on who was selected by the player. This also serves as a helpful guide, as characters will remind each other of where they need to venture to next when leaving a town of flying on Flammie. Upon entering a town or castle, the party will also split up and the main character will be able to speak to their companions as they explore the locale.
The prototype for the title was similar to the original game in that it utilized an overhead camera angle, but this was discarded as it didn't adequately display the level of detail the graphics team put into the polygon models and environments. When the camera was shifted to an over-the-shoulder view, the battle team began fleshing out the depth of combat by including aspects that could not be done in with the original's 2D sprites and overhead view, such as evasive rolls, aerial combat, and combo maneuvers that strike different sections of an enemy's body[3].
This shift in camera positioning did lead to problems implementing the series' trademark multiplayer function, however, and it was decided that a focus on a strong single-player experience was the more important goal. An online multiplayer mode was briefly considered as it could potentially allow the third person camera system to remain, but this would have occupied a significant portion of the development period and run the risk of weakening the focus on the single-player aspect[4]. As a result, careful fine tuning was applied to the game's A.I. system for characters not immediately being controlled by the player. Where as the original game would only allow players to control how aggressive their characters were with basic melee attacks, the new A.I. system allows the full customization of each character's strategy in battle and allows for the use of items, magic, and class strikes.
Credits
Production/Direction
Trivia
- For the English localization, the Western branch of Square Enix was determined to out do the fan translation from 2000[5].
Gallery
External links
The official Square Enix website
Notes
- ↑ https://www.rpgsite.net/interview/8642-mana-series-interview-and-hands-off-demo-at-e3-2019-we-chat-with-series-producers-about-re-releasing-and-remaking-a-classic-series
- ↑ https://noisypixel.net/trials-of-mana-interview-how-the-team-retained-the-fantasy-of-this-adventure/
- ↑ https://square-enix-games.com/en_GB/news/trials-mana-interview
- ↑ https://www.siliconera.com/trials-of-mana-interview-producers-talk-about-secret-of-mana-angela-and-other-entries/
- ↑ https://www.usgamer.net/articles/trials-of-mana-interview
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