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Difference between revisions of "User:On the Faultline/Sandbox"
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|romaji=Ainhandā | |romaji=Ainhandā | ||
|publisher1=Square | |publisher1=Square | ||
|developer1= | |developer1=Osaka Development Dept. #1 | ||
|console1=PlayStation | |console1=PlayStation | ||
|rating=Everyone | |rating=Everyone | ||
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==Development== | ==Development== | ||
Einhänder was produced at Square's then-newly-founded Osaka office, which specialized in genres other than role-playing games | ''Einhänder'' was produced at Square's then-newly-founded Osaka office, which specialized in genres other than role-playing games. Director Tatsuo Fujii and programmer Akira Suzuki had previously programmed shoot 'em ups for Konami, including ''Gradius II'' and ''Xexex''. | ||
Development started under the working title {{Nihongo|''Zauver''|ザウバー|Zaubā}} between October 1995 and June 1996.<ref>[https://twitter.com/BrilliantStone/status/1418032777916600326 @BrilliantStone on Twitter]</ref> This version, made by Square subdiary Solid, had a central theme of "Light and Darkness" and was promoted in magazine scans before being reworked starting in September 1996, when Solid was officially integrated into Square.<ref>''Weekly Famitsu''. August 8, 1996. p. 134-136</ref><ref>''Gamefan Vol. 4'' #10. October 10, 1996.</ref> Many effects learned from the production of ''Final Fantasy VII'' were also used in ''Einhänder''.<ref name= "ignein">[https://web.archive.org/web/20110713005210/http://uk.psx.ign.com/articles/063/063532p1.html "TGS: Einhander Steals the Show".] IGN. September 5, 1997.</ref> |
Latest revision as of 21:25, 3 December 2023
On the Faultline/Sandbox | |
Basic Information | |
Romaji | Ainhandā |
Publisher(s) | Square |
Developer(s) | Osaka Development Dept. #1 |
Console(s) | PlayStation |
Rating | Everyone |
Genre | Shoot 'em Up |
Players | 1 |
Development Team | |
Producer(s) | Yusuke Hirata |
Director(s) | Tatsuo Fujii |
Programmer(s) | |
Writer(s) | |
Release Info | |
Japan | November 20, 1997 |
North America | May 5, 1998 |
Einhänder is a shoot 'em up developed by Square, released between 1997 and 1998 for the PlayStation.
Development
Einhänder was produced at Square's then-newly-founded Osaka office, which specialized in genres other than role-playing games. Director Tatsuo Fujii and programmer Akira Suzuki had previously programmed shoot 'em ups for Konami, including Gradius II and Xexex.
Development started under the working title Zauver (ザウバー Zaubā?) between October 1995 and June 1996.[1] This version, made by Square subdiary Solid, had a central theme of "Light and Darkness" and was promoted in magazine scans before being reworked starting in September 1996, when Solid was officially integrated into Square.[2][3] Many effects learned from the production of Final Fantasy VII were also used in Einhänder.[4]
- ↑ @BrilliantStone on Twitter
- ↑ Weekly Famitsu. August 8, 1996. p. 134-136
- ↑ Gamefan Vol. 4 #10. October 10, 1996.
- ↑ "TGS: Einhander Steals the Show". IGN. September 5, 1997.