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Difference between revisions of "Legend of Mana"
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Revision as of 21:23, 17 May 2020
Legend of Mana is the fourth entry in Square Enix's action-RPG series of the same name, and is both the first spin-off title as well as the first game to not be developed for Nintendo hardware. A departure from the more narrative-driven entries that came before it, Legend of Mana is deeply non-linear game that encourages players to explore several dozen smaller stories and countless sidequests instead of a single unified plotline.
Blurb
CREATE YOUR WORLD
In ancient times, the world was saved from destruction by sealing locations and events in magical artifacts. Now, you have the chance to recreate this world as you desire by discovering artifacts, placing them, and exploring the mysteries inside.
- Construct a unique world map and story by carefully placing artifacts.
- Explore areas in any order, encountering nearly 70 different gameplay scenarios.
- Battle enemies in real time with special attacks and customizable controls.
- Control every aspect of your new world: raise faithful pet monsters, create powerful golems, forge mighty weapons, and refine magical instruments.
- Adventure with a friend by having them import their Legend of Mana character from a memory card, or take control of an NPC.
Story
Cast
Gameplay
Development history
Credits
Production/Direction
- Producer: Akitoshi Kawazu
- Director: Koichi Ishii
- Production Manager: Hideki Imaizumi
- Production Assistant: Yumiko Naruse, Izumi Kuwabara
- Quality Management: Hiromi Masuda, Hideki Matsuoka, Koji Shirasugi, Takashi Seki
Game design
- Program Main / Battle: Tomoki Anazawa
- Game Design & System Design Chief: Akihiko Matsui
- Art Director & Map BG Graphic Design Chief: Kōji Tsuda
- Battle Effect & Battle Design Chief: Hiroshi Takai
- Story & Event Data Chief: Nobuyuki Inoue
- Story & Event Data: Miwa Shoda
- Story & Monster Motion Data: Masato Yagi
- Event Data Assistant: Wataru Ueda, Kazuhiro Yamauchi
- World Map System Design Chief & Sub System Design: Daisuke Fukugawa
- Map Data Chief: Hiroyuki Kuwata
- Map Data: Toshiya Tange, Yuko Abiru, Ken Ogisu
- Monster Action Data Assistant: Kazuyuki Shindo
Graphic design
- Program BG Map & Program "RING・ring LAND": Fumiaki Fukaya
- Program World Map: Keitarou Adachi
- Map BG Graphic Design: Nobuhiro Imagawa, Takashi Honjo, Yukitomo Watanabe, Kazuhiko Takahashi, Nobuko *Hatayama, Mayumi Kubota
- Menu Graphic Design & Icon Graphic Design: Takayuki Ohdachi
- Summons Card Illustration Design: Masayo Asano, Sadako Nakamura
- World Map Graphic Design: Masashi Okutani
- World Map Effect & Magic Effect: Shigeyuki Ōno
- Artifact Design & CG Item Design: Masaki Takahashi
Character design
- Character Illustration & Character Graphic Design Chief: Shinichi Kameoka
- Character Graphic Design: Masaki Ōtani, Gen Kadoi, Yayoi Morisako, Yoko Tamai, Nao Ikeda, Rie Sato
- Boss Monster Graphic Design Chief: Toshiaki Matsumoto
- Boss Monster Graphic Design: Mika Anzai, Mami Ikeuchi
- Pet Monster Graphic Design Chief: Noriko Sasaki
- Pet Monster Graphic Design: Konomi Ishizuka, Takeshi Oda, Makoto Takahashi, Satoshi Matsuura, Yutaka Watanabe
Sound design
- Music: Yoko Shimomura
- Sound Manipulator: Takeharu Ishimoto, Hidenori Iwasaki, Ryo Yamazaki, Hirosato Noda
- Sound Programmer: Minoru Akao
- Sound Engineer: Yoshitaka Fujita, Teruaki Sugawara
- Sound Editor: Tomohiro Kamiya, Hisatoshi Nouzawa, Hiroyuki Nakamura, Kazumi Mitome
Promotion and marketing
- Publicity Producer: Tadashi Nomura
- Publicity Chief: Noriko Watanabe
- Publicity Staff: Masakazu Azegami, Kakuko Obinata
Other
- Technical Support Staff: Hidehiro Moriyama, Ryoji Sugiyama, Taketomo Abe, Yumi Watanabe, Miduho Yoshinaga
- Special Thanks: Alexander O. Smith, SQUARE PREVIEW 5 Development Staff & SQUARE All Staff