Difference between revisions of "Akitoshi Kawazu"

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'''Akitoshi Kawazu''' is a long time staff member at [[Square Enix]], having created the [[SaGa (series)|SaGa]] series and directed several titles in the [[Final Fantasy (series)|Final Fantasy]] franchise.
'''Akitoshi Kawazu''' is a long time staff member at [[Square Enix]], having created the [[SaGa (series)|SaGa]] series and directed several titles in the [[Final Fantasy (series)|Final Fantasy]] franchise.
==Bigoraphy==
Kawazu was born in Oguni on the fifth of November in 1962. Self-described as a rowdy lad who never saw his own short comings, he would spend his youth in the small town surrounded by volcanic caldera and mountains. First introduced to the genre of science fiction by the release of Star Wars in his middle school years, Kawazu picked up an interest in the style of fiction quickly and found himself watching dubbed episodes of Star Trek. When a licensed Apple II computer game based on the tv series was released, he found himself mesmerized by the fact that ship-to-ship combat was being displayed on a television screen and under his own control.


Being a fan of board games for years, Kawazu was drawn to several published by the company Avalon Hill in his college years, and would play everything from war games set in World War II, Napoleonic wars, and even economic simulation games. At the behest of a friend, he joined the gaming news periodical ''Beep!'' as a writer and became further immersed in the industry, covering topics such as role-playing games being developed in America to arcade hits being released at home in Japan.
==Biography==
Kawazu was born in Oguni, Kumamoto Prefecture on November 5, 1962. In his own words, he was a "rowdy" and brutally honest teenager, even towards adults. During his high school years at Kumamoto Prefectural High School and his college years at the Tokyo Institute of Technology's Science School, he became interested in games such as ''Space Invaders'' and Avalon Hill-published board games. Kawazu was set for employment at Sony after graduating from the Science School, but dropped out due to unspecified personal issues.
 
He got his start in the games industry after being invited to work as a writer for the magazine ''Beep'', where he covered games ranging from American computer RPGs to Japanese-made arcade titles. After seeing an advertisement for ''Suishō no Dragon'', Kawazu applied for a job at the game's publisher Square, and was hired as a part-time employee after being interviewed by [[Hiromichi Tanaka]], then by [[Hironobu Sakaguchi]].


===Earlycareer at Squaresoft===
===Earlycareer at Squaresoft===