Difference between revisions of "Final Fantasy Adventure"

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==Development history==
==Development history==
The game that would become ''Final Fantasy Adventure'' began in 1987, with Squaresoft trademarking the name ''Seiken Densetsu: The Emergence of Excalibur'' on the intent of making it a Famicom Disc System title that utilized five separate floppies. This project would be shelved due to the increasing financial difficulties the company would not escape until the release of the first Final Fantasy later that year, and pre-orders were refunded with apology messages.
The title ''Seiken Densetsu'' was originally trademarked by Square in 1987, intended for the Famicom Disk System title ''The Emergence of Excalibur''. However, the project was cancelled in the early stages because the game was planned to span five floppy disks, which was deemed unfeasible by Square's management.


Following the success of [[Akitoshi Kawazu]]'s experimental Gameboy RPG in 1989, Squaresoft employee and Final Fantasy sprite artist [[Koichi Ishii]] pitched an idea for an ambitious action RPG for the handheld console. The proposal was approved, and development under the project name of ''Gemma Knights'' began. Seeing an opportunity to put the previously shelved trademark to use, the game was titled ''Seiken Densetsu: Final Fantasy Gaiden''. Koichi Ishii provided the general plot for the game and designed all the characters and monsters himself, with [[Yoshinoir Kitase]] assisting in script writing and [[Goro Ohashi]] programming the game's systems.
Following the success of ''[[The Final Fantasy Legend]]'' in 1989, Squaresoft employee and Final Fantasy sprite artist [[Koichi Ishii]] pitched an idea for an ambitious action RPG for the handheld console. The proposal was approved, and development under the project name of ''Gemma Knights'' began. Seeing an opportunity to put the previously shelved trademark to use, the game was titled ''Seiken Densetsu: Final Fantasy Gaiden''. Koichi Ishii provided the general plot for the game and designed all the characters and monsters himself, with [[Yoshinoir Kitase]] assisting in script writing and [[Goro Ohashi]] programming the game's systems.
==Credits==
==Credits==
===Game Design===
===Game Design===