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Following the success of [[Akitoshi Kawazu]]'s experimental gameboy RPG in 1989, Squaresoft employee and Final Fantasy sprite artist [[Koichi Ishii]] pitched an idea for an ambitious action RPG for the handheld console. The proposal was approved, and development under the project name of ''Gemma Knights'' began. Seeing an opportunity to put the previously shelved trademark to use, the game was titled ''Seiken Densetsu: Final Fantasy Gaiden''. Koichi Ishii provided the general plot for the game and designed all the characters and monsters himself, with [[Yoshinoir Kitase]] assisting in script writing and [[Goro Ohashi]] programming the game's systems. | Following the success of [[Akitoshi Kawazu]]'s experimental gameboy RPG in 1989, Squaresoft employee and Final Fantasy sprite artist [[Koichi Ishii]] pitched an idea for an ambitious action RPG for the handheld console. The proposal was approved, and development under the project name of ''Gemma Knights'' began. Seeing an opportunity to put the previously shelved trademark to use, the game was titled ''Seiken Densetsu: Final Fantasy Gaiden''. Koichi Ishii provided the general plot for the game and designed all the characters and monsters himself, with [[Yoshinoir Kitase]] assisting in script writing and [[Goro Ohashi]] programming the game's systems. | ||
==Credits== | |||
===Game Design=== | |||
*Director: Koichi Ishii | |||
*Main Programer: Satoru Yoshieda | |||
*Assistant Programmer: Masaaki Saito | |||
*Music Composer: Kenji Ito | |||
*Graphics: Kazuko Shibuya | |||
*Graphic Assist: Hiromi Ito | |||
*Scenario: Yoshinori Kitase | |||
*Map Design:Goro Ohashi | |||
===Localization=== | |||
*English translation: Kaoru Moriyama | |||
*French translation: Sylvie Bomstein (as Sylvia Bomstein) | |||
*German translation: Wolfgang Ebert, Susanne Pohlmann | |||
==Ports and remakes== | ==Ports and remakes== |
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